In Southampton today there was a get together jointly between some people from the HE Academy and JISC CETIS communities to look at developments and directions in eAssessment in the context of the physical sciences and mathematics. A couple of "quite interesting" pieces of work caught my attention...
Aside from the technical perspective, Martin talked about the positive student response and the way the rich feedback had effectively turned what was ostensibly an assessment into a learning resource - mal-rules based on common student errors and misconceptions were linked to feedback in a particularly effective way. Students were keen to work through a surprising volume of feedback material. One of the problems Martin identified is students gaming the system, something that makes the question setting quite challenging, but maybe this student strategy, once understood, can be exploited too.
Frank Margrave gave us a preview demonstration of LinuxGym, which isn't officially released yet. This is a nice example of assessment in context, in this case linking a live linux box with a set of questions so that students would execute the commands in response to a question and have the consequence of the commands checked against various rules for success.